HexscriptsVersion 4.0Tuner
Configurations
Here you will get all configurations & open source files that are included within this script.
Config Files
Config = {}
Config.Debug = false -- Set to true to enable debug messages in the console
Config.Locale = 'en' -- automatic, en, de, es, fr, it, nl, pl, pt, tr, ar
Config.Framework = 'automatic' -- automatic, esx, qbcore, standalone
Config.ServerName = 'HEXSCRIPTS'
Config.HideHudWhileTuning = true -- Hide the HUD while in the tuning menu
Config.Blip = {
sprite = 72,
scale = 0.8,
color = 17,
display = 4,
shortRange = true,
name = 'Tuning'
}
Config.Marker = {
type = 1, -- Marker Type (https://wiki.rage.mp/index.php?title=Markers)
color = { r = 255, g = 0, b = 0, a = 100 }, -- Marker Colors (RGBA)
scale = vector3(10.0, 10.0, 0.25),
upAndDown = false, -- If the Marker should move up and down
faceCamera = false, -- If the Marker should face the Camera
rotate = false, -- If the Marker should rotate
glowUp = true -- If the marker should glow up when the Player is near
}
Config.Spots = {
{
coords = vector3(-1155.6183, -2007.3676, 13.1803),
distance = 5.0,
blip = Config.Blip,
marker = Config.Marker,
job = {
name = nil, -- Job name allowed to access this tuning shop (e.g. 'mechanic'). Set to nil to allow access for all jobs.
society = false, -- If enabled, customer payments will be deposited into the job's society account. Requires a valid job to be defined.
societyPercentage = 100, -- Percentage of the payment that goes to the society account. The remaining amount is paid directly to the mechanic. Only applies when society = true.
tuning = { -- here can you configure the self tune option for customers, if you want to disable it when there is a certain amount of mechanics online, you just need too set the jobCount. only works if job name is defined and not nil!
jobCount = 1, -- Number of mechanics required to disable the self tune option for customers.
priceMultiplier = 5.0 -- Multiplier for the price when you are tuning yourself, for example: 1.0 = 100%, 2.0 = 200% etc.
}
}
},
{
coords = vector3(-337.2329, -136.8969, 39.0096),
distance = 5.0,
blip = Config.Blip,
marker = Config.Marker,
job = {
name = nil, -- Job name allowed to access this tuning shop (e.g. 'mechanic'). Set to nil to allow access for all jobs.
society = false, -- If enabled, customer payments will be deposited into the job's society account. Requires a valid job to be defined.
societyPercentage = 100, -- Percentage of the payment that goes to the society account. The remaining amount is paid directly to the mechanic. Only applies when society = true.
tuning = { -- here can you configure the self tune option for customers, if you want to disable it when there is a certain amount of mechanics online, you just need too set the jobCount. only works if job name is defined and not nil!
jobCount = 3, -- Number of mechanics required to disable the self tune option for customers.
priceMultiplier = 1.0 -- Multiplier for the price when you are tuning yourself, for example: 1.0 = 100%, 2.0 = 200% etc.
}
}
},
{
coords = vector3(731.8646, -1088.7715, 22.1690),
distance = 5.0,
blip = Config.Blip,
marker = Config.Marker,
job = {
name = nil, -- Job name allowed to access this tuning shop (e.g. 'mechanic'). Set to nil to allow access for all jobs.
society = false, -- If enabled, customer payments will be deposited into the job's society account. Requires a valid job to be defined.
societyPercentage = 100, -- Percentage of the payment that goes to the society account. The remaining amount is paid directly to the mechanic. Only applies when society = true.
tuning = { -- here can you configure the self tune option for customers, if you want to disable it when there is a certain amount of mechanics online, you just need too set the jobCount. only works if job name is defined and not nil!
jobCount = 3, -- Number of mechanics required to disable the self tune option for customers.
priceMultiplier = 1.0 -- Multiplier for the price when you are tuning yourself, for example: 1.0 = 100%, 2.0 = 200% etc.
}
}
},
{
coords = vector3(1175.0399, 2640.3838, 37.7539),
distance = 5.0,
blip = Config.Blip,
marker = Config.Marker,
job = {
name = nil, -- Job name allowed to access this tuning shop (e.g. 'mechanic'). Set to nil to allow access for all jobs.
society = false, -- If enabled, customer payments will be deposited into the job's society account. Requires a valid job to be defined.
societyPercentage = 100, -- Percentage of the payment that goes to the society account. The remaining amount is paid directly to the mechanic. Only applies when society = true.
tuning = { -- here can you configure the self tune option for customers, if you want to disable it when there is a certain amount of mechanics online, you just need too set the jobCount. only works if job name is defined and not nil!
jobCount = 3, -- Number of mechanics required to disable the self tune option for customers.
priceMultiplier = 1.0 -- Multiplier for the price when you are tuning yourself, for example: 1.0 = 100%, 2.0 = 200% etc.
}
}
},
{
coords = vector3(110.9409, 6626.5034, 31.7873),
distance = 5.0,
blip = Config.Blip,
marker = Config.Marker,
job = {
name = nil, -- Job name allowed to access this tuning shop (e.g. 'mechanic'). Set to nil to allow access for all jobs.
society = false, -- If enabled, customer payments will be deposited into the job's society account. Requires a valid job to be defined.
societyPercentage = 100, -- Percentage of the payment that goes to the society account. The remaining amount is paid directly to the mechanic. Only applies when society = true.
tuning = { -- here can you configure the self tune option for customers, if you want to disable it when there is a certain amount of mechanics online, you just need too set the jobCount. only works if job name is defined and not nil!
jobCount = 3, -- Number of mechanics required to disable the self tune option for customers.
priceMultiplier = 1.0 -- Multiplier for the price when you are tuning yourself, for example: 1.0 = 100%, 2.0 = 200% etc.
}
}
},
{
coords = vector3(-211.4136, -1323.6866, 30.8904),
distance = 5.0,
blip = Config.Blip,
marker = Config.Marker,
job = {
name = nil, -- Job name allowed to access this tuning shop (e.g. 'mechanic'). Set to nil to allow access for all jobs.
society = false, -- If enabled, customer payments will be deposited into the job's society account. Requires a valid job to be defined.
societyPercentage = 100, -- Percentage of the payment that goes to the society account. The remaining amount is paid directly to the mechanic. Only applies when society = true.
tuning = { -- here can you configure the self tune option for customers, if you want to disable it when there is a certain amount of mechanics online, you just need too set the jobCount. only works if job name is defined and not nil!
jobCount = 3, -- Number of mechanics required to disable the self tune option for customers.
priceMultiplier = 1.0 -- Multiplier for the price when you are tuning yourself, for example: 1.0 = 100%, 2.0 = 200% etc.
}
}
}
}
Config.Commands = {
['openTuner'] = {
commandName = 'openTuner',
enabled = true,
permissions = {
'admin'
}
}
}
Config.MultiplierPrice = 1.0 -- Multiplier for the total price, for example: 1.0 = 100%, 0.5 = 50%, 2.0 = 200%
-- base: the base price for the modification, for example: 1000$ for spoiler
-- byLevel: + for each level, for example level 1: 1000$; level 2: 1050$
Config.TuningPrices = {
['spoiler'] = {
base = 1500,
byLevel = 200
},
['front_bumper'] = {
base = 1000,
byLevel = 150
},
['rear_bumper'] = {
base = 1000,
byLevel = 150
},
['side_skirt'] = {
base = 800,
byLevel = 100
},
['exhaust'] = {
base = 1200,
byLevel = 200
},
['roll_cage'] = {
base = 2000,
byLevel = 300
},
['grill'] = {
base = 600,
byLevel = 100
},
['hood'] = {
base = 1200,
byLevel = 200
},
['left_fender'] = {
base = 700,
byLevel = 100
},
['right_fender'] = {
base = 700,
byLevel = 100
},
['roof'] = {
base = 1000,
byLevel = 150
},
['engine'] = {
base = 5000,
byLevel = 2500
},
['brake'] = {
base = 2000,
byLevel = 1000
},
['transmission'] = {
base = 3500,
byLevel = 1500
},
['horn'] = {
base = 200,
byLevel = 50
},
['suspension'] = {
base = 1500,
byLevel = 750
},
['armor'] = {
base = 2500,
byLevel = 1250
},
['headlights'] = {
base = 500,
byLevel = 0
},
['tyres_front'] = {
base = 500,
byLevel = 50
},
['tyres_back'] = {
base = 500,
byLevel = 50
},
['plate_holder'] = {
base = 150,
byLevel = 30
},
['vanity_plate'] = {
base = 200,
byLevel = 40
},
['trim_a'] = {
base = 300,
byLevel = 50
},
['ornaments'] = {
base = 200,
byLevel = 30
},
['dashboard'] = {
base = 400,
byLevel = 50
},
['dial'] = {
base = 300,
byLevel = 50
},
['doors'] = {
base = 600,
byLevel = 80
},
['seats'] = {
base = 1500,
byLevel = 200
},
['steering_wheel'] = {
base = 500,
byLevel = 100
},
['shifter_leaver'] = {
base = 400,
byLevel = 60
},
['plaque'] = {
base = 150,
byLevel = 20
},
['speakers'] = {
base = 400,
byLevel = 50
},
['trunk'] = {
base = 500,
byLevel = 80
},
['hydraulic'] = {
base = 1500,
byLevel = 0
},
['engine_block'] = {
base = 600,
byLevel = 100
},
['air_filter'] = {
base = 500,
byLevel = 80
},
['strut'] = {
base = 600,
byLevel = 100
},
['arch_cover'] = {
base = 400,
byLevel = 60
},
['aerial'] = {
base = 200,
byLevel = 30
},
['trim_b'] = {
base = 300,
byLevel = 50
},
['fuel_tank'] = {
base = 800,
byLevel = 100
},
['window'] = {
base = 300,
byLevel = 50
},
['livery'] = {
base = 500,
byLevel = 100
},
['livery2'] = {
base = 500,
byLevel = 100
},
['primary_rgb_color'] = {
base = 500
},
['secondary_rgb_color'] = {
base = 400
},
['primary_color_type'] = {
base = 350,
byLevel = 0
},
['secondary_color_type'] = {
base = 350,
byLevel = 0
},
['pearlescent_tab'] = {
base = 300,
byLevel = 0
},
['wheelcolor_tab'] = {
base = 200,
byLevel = 0
},
['dashboardcolor_tab'] = {
base = 150,
byLevel = 0
},
['interiorcolor_tab'] = {
base = 150,
byLevel = 0
},
['chameleon1'] = {
base = 1500,
byLevel = 0
},
['chameleon2'] = {
base = 1500,
byLevel = 0
},
['neons'] = {
base = 500,
byLevel = 0
},
['neons_rgb_color'] = {
base = 300
},
['smoke_rgb_color'] = {
base = 200
},
['window_tint'] = {
base = 250,
byLevel = 0
},
['plate'] = {
base = 100,
byLevel = 50
},
['turbo'] = {
base = 7500,
byLevel = 0
},
['xenon'] = {
base = 800,
byLevel = 0
},
['xenoncolor'] = {
base = 300,
byLevel = 0
},
['suv'] = {
base = 600,
byLevel = 0
},
['bennys'] = {
base = 600,
byLevel = 0
},
['rua'] = {
base = 600,
byLevel = 0
},
['track'] = {
base = 600,
byLevel = 0
},
['f1'] = {
base = 600,
byLevel = 0
},
['motorcycle'] = {
base = 600,
byLevel = 0
},
['tuner'] = {
base = 600,
byLevel = 0
},
['sport'] = {
base = 600,
byLevel = 0
},
['bespoke'] = {
base = 600,
byLevel = 0
},
['muscle'] = {
base = 600,
byLevel = 0
},
['lowrider'] = {
base = 600,
byLevel = 0
},
['offroad'] = {
base = 600,
byLevel = 0
},
['highend'] = {
base = 600,
byLevel = 0
},
['bulletproof'] = {
base = 5000,
byLevel = 0,
},
['costum-wheel'] = {
base = 0,
byLevel = 0
},
['extra'] = {
base = 0,
byLevel = 0
},
['drift'] = {
base = 800,
byLevel = 0
},
['bproof'] = {
base = 5000,
byLevel = 0
}
}
Config.Wheels = {
['sport'] = 0,
['muscle'] = 1,
['lowrider'] = 2,
['suv'] = 3,
['offroad'] = 4,
['tuner'] = 5,
['motorcycle'] = 6,
['highend'] = 7,
['bennys'] = 8,
['bespoke'] = 9,
['f1'] = 10,
['rua'] = 11,
['track'] = 12
}
-- set to false if you don't want to be able to tune that.
Config.TyresOptions = {
['bproof'] = true,
['drift'] = true,
}
-- remove any mods that you don't want to be tunable, for example if you don't want spoilers to be tunable, just remove the line ['spoiler'], and so on
Config.Mods = {
['spoiler'] = 0,
['front_bumper'] = 1,
['rear_bumper'] = 2,
['side_skirt'] = 3,
['exhaust'] = 4,
['roll_cage'] = 5,
['grill'] = 6,
['hood'] = 7,
['left_fender'] = 8,
['right_fender'] = 9,
['roof'] = 10,
['engine'] = 11,
['brake'] = 12,
['transmission'] = 13,
['horn'] = 14,
['suspension'] = 15,
['armor'] = 16,
['headlights'] = 22,
['tyres_front'] = 23,
['tyres_back'] = 24,
['plate_holder'] = 25,
['vanity_plate'] = 26,
['trim_a'] = 27,
['ornaments'] = 28,
['dashboard'] = 29,
['dial'] = 30,
['doors'] = 31,
['seats'] = 32,
['steering_wheel'] = 33,
['shifter_leaver'] = 34,
['plaque'] = 35,
['speakers'] = 36,
['trunk'] = 37,
['hydraulic'] = 38,
['engine_block'] = 39,
['air_filter'] = 40,
['strut'] = 41,
['arch_cover'] = 42,
['aerial'] = 43,
['trim_b'] = 44,
['fuel_tank'] = 45,
['window'] = 46,
['livery'] = 48
}
-- remove any extra colors that you don't want to be tunable, for example if you don't want red color to be tunable, just remove the line { id = 27, name = 'color_red' }, and so on
Config.ColoursExtra = {
{ id = 0, name = 'color_black' },
{ id = 147, name = 'color_carbon_black' },
{ id = 1, name = 'color_graphite' },
{ id = 11, name = 'color_black_steel' },
{ id = 3, name = 'color_dark_steel' },
{ id = 4, name = 'color_silver' },
{ id = 5, name = 'color_bluish_silver' },
{ id = 6, name = 'color_rolled_steel' },
{ id = 7, name = 'color_shadow_silver' },
{ id = 8, name = 'color_stone_silver' },
{ id = 9, name = 'color_midnight_silver' },
{ id = 10, name = 'color_cast_iron_silver' },
{ id = 27, name = 'color_red' },
{ id = 28, name = 'color_torino_red' },
{ id = 29, name = 'color_formula_red' },
{ id = 150, name = 'color_lava_red' },
{ id = 30, name = 'color_blaze_red' },
{ id = 31, name = 'color_grace_red' },
{ id = 32, name = 'color_garnet_red' },
{ id = 33, name = 'color_sunset_red' },
{ id = 34, name = 'color_cabernet_red' },
{ id = 143, name = 'color_wine_red' },
{ id = 35, name = 'color_candy_red' },
{ id = 135, name = 'color_hot_pink' },
{ id = 137, name = 'color_pfsiter_pink' },
{ id = 136, name = 'color_salmon_pink' },
{ id = 36, name = 'color_sunrise_orange' },
{ id = 38, name = 'color_orange' },
{ id = 138, name = 'color_bright_orange' },
{ id = 99, name = 'color_gold' },
{ id = 90, name = 'color_bronze' },
{ id = 88, name = 'color_yellow' },
{ id = 89, name = 'color_race_yellow' },
{ id = 91, name = 'color_dew_yellow' },
{ id = 49, name = 'color_dark_green' },
{ id = 50, name = 'color_racing_green' },
{ id = 51, name = 'color_sea_green' },
{ id = 52, name = 'color_olive_green' },
{ id = 53, name = 'color_bright_green' },
{ id = 54, name = 'color_gasoline_green' },
{ id = 92, name = 'color_lime_green' },
{ id = 141, name = 'color_midnight_blue' },
{ id = 61, name = 'color_galaxy_blue' },
{ id = 62, name = 'color_dark_blue' },
{ id = 63, name = 'color_saxon_blue' },
{ id = 64, name = 'color_blue' },
{ id = 65, name = 'color_mariner_blue' },
{ id = 66, name = 'color_harbor_blue' },
{ id = 67, name = 'color_diamond_blue' },
{ id = 68, name = 'color_surf_blue' },
{ id = 69, name = 'color_nautical_blue' },
{ id = 73, name = 'color_racing_blue' },
{ id = 70, name = 'color_ultra_blue' },
{ id = 74, name = 'color_light_blue' },
{ id = 96, name = 'color_chocolate_brown' },
{ id = 101, name = 'color_bison_brown' },
{ id = 95, name = 'color_creeen_brown' },
{ id = 94, name = 'color_feltzer_brown' },
{ id = 97, name = 'color_maple_brown' },
{ id = 103, name = 'color_beechwood_brown' },
{ id = 104, name = 'color_sienna_brown' },
{ id = 98, name = 'color_saddle_brown' },
{ id = 100, name = 'color_moss_brown' },
{ id = 102, name = 'color_woodbeech_brown' },
{ id = 99, name = 'color_straw_brown' },
{ id = 105, name = 'color_sandy_brown' },
{ id = 106, name = 'color_bleached_brown' },
{ id = 71, name = 'color_schafter_purple' },
{ id = 72, name = 'color_spinnaker_purple' },
{ id = 142, name = 'color_midnight_purple' },
{ id = 145, name = 'color_bright_purple' },
{ id = 107, name = 'color_cream' },
{ id = 111, name = 'color_ice_white' },
{ id = 112, name = 'color_frost_white' },
{ id = 12, name = 'color_black' },
{ id = 13, name = 'color_gray' },
{ id = 14, name = 'color_light_gray' },
{ id = 131, name = 'color_ice_white' },
{ id = 83, name = 'color_blue' },
{ id = 82, name = 'color_dark_blue' },
{ id = 84, name = 'color_midnight_blue' },
{ id = 149, name = 'color_midnight_purple' },
{ id = 148, name = 'color_schafter_purple' },
{ id = 39, name = 'color_red' },
{ id = 40, name = 'color_dark_red' },
{ id = 41, name = 'color_orange' },
{ id = 42, name = 'color_yellow' },
{ id = 55, name = 'color_lime_green' },
{ id = 128, name = 'color_green' },
{ id = 151, name = 'color_forest_green' },
{ id = 155, name = 'color_foliage_green' },
{ id = 152, name = 'color_olive_darb' },
{ id = 153, name = 'color_dark_earth' },
{ id = 154, name = 'color_desert_tan' },
{ id = 117, name = 'color_brushed_steel' },
{ id = 118, name = 'color_brushed_black_steel' },
{ id = 119, name = 'color_brushed_aluminium' },
{ id = 158, name = 'color_pure_gold' },
{ id = 159, name = 'color_brushed_gold' },
{ id = 120, name = 'color_chrome' }
}
-- remove any chameleon colors that you don't want to be tunable, for example if you don't want 'chameleon_anodized_red_pearl' to be tunable, just remove the line { id = 161, name = 'chameleon_anodized_red_pearl' }, and so on
Config.ChameleonColors = {
{ id = 161, name = 'chameleon_anodized_red_pearl' },
{ id = 162, name = 'chameleon_anodized_wine_pearl' },
{ id = 163, name = 'chameleon_anodized_purple_pearl' },
{ id = 164, name = 'chameleon_anodized_blue_pearl' },
{ id = 165, name = 'chameleon_anodized_green_pearl' },
{ id = 166, name = 'chameleon_anodized_lime_pearl' },
{ id = 167, name = 'chameleon_anodized_copper_pearl' },
{ id = 168, name = 'chameleon_anodized_bronze_pearl' },
{ id = 169, name = 'chameleon_anodized_champagne_pearl' },
{ id = 170, name = 'chameleon_anodized_gold_pearl' },
{ id = 171, name = 'chameleon_green_blue_flip' },
{ id = 172, name = 'chameleon_green_red_flip' },
{ id = 173, name = 'chameleon_green_brown_flip' },
{ id = 174, name = 'chameleon_green_turquoise_flip' },
{ id = 175, name = 'chameleon_green_purple_flip' },
{ id = 176, name = 'chameleon_teal_purple_flip' },
{ id = 177, name = 'chameleon_turquoise_red_flip' },
{ id = 178, name = 'chameleon_turquoise_purple_flip' },
{ id = 179, name = 'chameleon_cyan_purple_flip' },
{ id = 180, name = 'chameleon_blue_pink_flip' },
{ id = 181, name = 'chameleon_blue_green_flip' },
{ id = 182, name = 'chameleon_purple_red_flip' },
{ id = 183, name = 'chameleon_purple_green_flip' },
{ id = 184, name = 'chameleon_magenta_green_flip' },
{ id = 185, name = 'chameleon_magenta_yellow_flip' },
{ id = 186, name = 'chameleon_burgundy_green_flip' },
{ id = 187, name = 'chameleon_magenta_cyan_flip' },
{ id = 188, name = 'chameleon_copper_purple_flip' },
{ id = 189, name = 'chameleon_magenta_orange_flip' },
{ id = 190, name = 'chameleon_red_orange_flip' },
{ id = 191, name = 'chameleon_orange_purple_flip' },
{ id = 192, name = 'chameleon_orange_blue_flip' },
{ id = 193, name = 'chameleon_white_purple_flip' },
{ id = 194, name = 'chameleon_red_rainbow_flip' },
{ id = 195, name = 'chameleon_blue_rainbow_flip' },
{ id = 196, name = 'chameleon_dark_green_pearl' },
{ id = 197, name = 'chameleon_dark_teal_pearl' },
{ id = 198, name = 'chameleon_dark_blue_pearl' },
{ id = 199, name = 'chameleon_dark_purple_pearl' },
{ id = 200, name = 'chameleon_oil_slick_pearl' },
{ id = 201, name = 'chameleon_light_green_pearl' },
{ id = 202, name = 'chameleon_light_blue_pearl' },
{ id = 203, name = 'chameleon_light_purple_pearl' },
{ id = 204, name = 'chameleon_light_pink_pearl' },
{ id = 205, name = 'chameleon_off_white_pearl' },
{ id = 206, name = 'chameleon_cute_pink_pearl' },
{ id = 207, name = 'chameleon_baby_yellow_pearl' },
{ id = 208, name = 'chameleon_baby_green_pearl' },
{ id = 209, name = 'chameleon_baby_blue_pearl' },
{ id = 210, name = 'chameleon_cream_pearl' },
{ id = 211, name = 'chameleon_white_prismatic_pearl' },
{ id = 212, name = 'chameleon_graphite_prismatic_pearl' },
{ id = 213, name = 'chameleon_blue_prismatic_pearl' },
{ id = 214, name = 'chameleon_purple_prismatic_pearl' },
{ id = 215, name = 'chameleon_hot_pink_prismatic_pearl' },
{ id = 216, name = 'chameleon_red_prismatic_pearl' },
{ id = 217, name = 'chameleon_green_prismatic_pearl' },
{ id = 218, name = 'chameleon_black_prismatic_pearl' },
{ id = 219, name = 'chameleon_oil_spill_prismatic_pearl' },
{ id = 220, name = 'chameleon_rainbow_prismatic_pearl' },
{ id = 221, name = 'chameleon_black_holographic_pearl' },
{ id = 222, name = 'chameleon_white_holographic_pearl' },
{ id = 223, name = 'chameleon_monochrome' },
{ id = 236, name = 'chameleon_chromatic' },
{ id = 240, name = 'chameleon_anod_lightning' },
{ id = 226, name = 'chameleon_sprunk_extreme' },
{ id = 239, name = 'chameleon_hsw_badge' },
{ id = 224, name = 'chameleon_night_and_day' },
{ id = 233, name = 'chameleon_sunset' },
{ id = 227, name = 'chameleon_vice_city' },
{ id = 228, name = 'chameleon_synthwave_night' },
{ id = 225, name = 'chameleon_the_verlierer' },
{ id = 238, name = 'chameleon_temperature' },
{ id = 229, name = 'chameleon_four_seasons' },
{ id = 234, name = 'chameleon_the_seven' },
{ id = 230, name = 'chameleon_m9_throwback' },
{ id = 231, name = 'chameleon_bubblegum' },
{ id = 232, name = 'chameleon_full_rainbow' },
{ id = 235, name = 'chameleon_kamen_rider' },
{ id = 237, name = 'chameleon_its_christmas' },
{ id = 241, name = 'chameleon_emeralds' },
{ id = 242, name = 'chameleon_fubuki_castle' }
}
-- remove any plate names that you don't want to be tunable, for example if you don't want 'san_andreas_cursive' to be tunable, just remove the line { id = 0, name = 'san_andreas_cursive' }, and so on
Config.PlateNames = {
{ id = 0, name = 'san_andreas_cursive', requiredGameBuild = false },
{ id = 1, name = 'san_andreas_black', requiredGameBuild = false },
{ id = 2, name = 'san_andreas_blue', requiredGameBuild = false },
{ id = 3, name = 'san_andreas_plain', requiredGameBuild = false },
{ id = 4, name = 'sr_except', requiredGameBuild = false },
{ id = 5, name = 'north_yankton', requiredGameBuild = false },
{ id = 6, name = 'e_cola', requiredGameBuild = 3095 },
{ id = 7, name = 'las_venturas', requiredGameBuild = 3095 },
{ id = 8, name = 'liberty_city', requiredGameBuild = 3095 },
{ id = 9, name = 'ls_car_meet', requiredGameBuild = 3095 },
{ id = 10, name = 'ls_panic', requiredGameBuild = 3095 },
{ id = 11, name = 'ls_pounders', requiredGameBuild = 3095 },
{ id = 12, name = 'sprunk', requiredGameBuild = 3095 }
}
Config.HornNames = {
'horn_stock',
'horn_truck',
'horn_police',
'horn_clown',
'horn_melody_1',
'horn_melody_2',
'horn_melody_3',
'horn_melody_4',
'horn_melody_5',
'horn_sad_trombone',
'horn_classic_1',
'horn_classic_2',
'horn_classic_3',
'horn_classic_4',
'horn_classic_5',
'horn_classic_6',
'horn_classic_7',
'horn_scale_do',
'horn_scale_re',
'horn_scale_mi',
'horn_scale_fa',
'horn_scale_sol',
'horn_scale_la',
'horn_scale_ti',
'horn_scale_do_high',
'horn_jazz_1',
'horn_jazz_2',
'horn_jazz_3',
'horn_jazz_long',
'horn_musical_1',
'horn_musical_2',
'horn_musical_3',
'horn_musical_4',
'horn_music_long_1',
'horn_music_long_2',
'horn_music_long_3',
'horn_musical_5',
'horn_musical_5',
'horn_musical_6',
'horn_halloween_1_long',
'horn_halloween_1_short',
'horn_halloween_2_long',
'horn_halloween_2_short',
'horn_san_andreas_long',
'horn_san_andreas_short',
'horn_liberty_city_long',
'horn_liberty_city_short',
'horn_winter_1',
'horn_winter_2',
'horn_winter_3',
'horn_winter_4',
'horn_winter_5',
'horn_winter_6',
'horn_trumpet_1',
'horn_trumpet_2',
'horn_trumpet_3',
'horn_trumpet_4',
'horn_trumpet_5',
'horn_trumpet_6'
}
Config.WindowTints = {
{ id = 1, name = 'none' },
{ id = 2, name = 'limo' },
{ id = 3, name = 'light_smoke' },
{ id = 4, name = 'dark_smoke' },
{ id = 5, name = 'pure_black' },
{ id = 6, name = 'green' }
}Client Open Source Files
if Config.Framework == 'automatic' then
if GetResourceState('es_extended') == 'started' then
Config.Framework = 'esx'
elseif GetResourceState('qb-core') == 'started' then
Config.Framework = 'qbcore'
else
Config.Framework = 'standalone'
end
end
function DrawHelpNotify(message)
if GetResourceState('hex_finalhud_v2') == 'started' then
exports['hex_finalhud_v2']:HelpNotify(message)
elseif GetResourceState('hex_final_hud') == 'started' then
exports['hex_final_hud']:HelpNotify(message)
elseif GetResourceState('hex_genesis_hud') == 'started' then
exports['hex_genesis_hud']:HelpNotify(message)
elseif GetResourceState('hex_2_hud') == 'started' then
exports['hex_2_hud']:HelpNotify(message)
elseif GetResourceState('hex_future_hud') == 'started' then
exports['hex_future_hud']:HelpNotify(message)
elseif GetResourceState('hex_1_hud') == 'started' then
exports['hex_1_hud']:HelpNotify(message)
elseif GetResourceState('hex_hud_prem') == 'started' then
exports['hex_hud_prem']:HelpNotify(message)
elseif GetResourceState('hex_4_hud') == 'started' then
exports['hex_4_hud']:HelpNotify(message)
else
SetTextComponentFormat('STRING')
AddTextComponentString(message)
DisplayHelpTextFromStringLabel(0, 0, true, -1)
end
end
function Notify(title, message, notifyType, timeout)
if timeout == nil then timeout = 5000 end
if notifyType == nil then notifyType = 'info' end
if GetResourceState('hex_finalhud_v2') == 'started' then
exports['hex_finalhud_v2']:Notify(title, message, notifyType, timeout)
elseif GetResourceState('hex_final_hud') == 'started' then
exports['hex_final_hud']:Notify(title, message, notifyType, timeout)
elseif GetResourceState('hex_genesis_hud') == 'started' then
exports['hex_genesis_hud']:Notify(title, message, notifyType, timeout)
elseif GetResourceState('hex_2_hud') == 'started' then
exports['hex_2_hud']:Notify(title, message, notifyType, timeout)
elseif GetResourceState('hex_future_hud') == 'started' then
exports['hex_future_hud']:Notify(title, message, notifyType, timeout)
elseif GetResourceState('hex_1_hud') == 'started' then
exports['hex_1_hud']:Notify(title, message, notifyType, timeout)
elseif GetResourceState('hex_hud_prem') == 'started' then
exports['hex_hud_prem']:Notify(title, message, notifyType, timeout)
elseif GetResourceState('hex_hud') == 'started' then
exports['hex_hud']:Notify(title, message, notifyType, timeout)
elseif GetResourceState('hex_4_hud') == 'started' then
exports['hex_4_hud']:Notify(title, message, notifyType, timeout)
else
print(('Notify: %s, %s, %s, %s'):format(title, message, notifyType, timeout))
end
end
function HideHud()
if GetResourceState('hex_final_hud') == 'started' then
exports['hex_final_hud']:HideHud(true)
elseif GetResourceState('hex_finalhud_v2') == 'started' then
exports['hex_finalhud_v2']:HideHud(true)
elseif GetResourceState('hex_genesis_hud') == 'started' then
exports['hex_genesis_hud']:HideHud(true)
elseif GetResourceState('hex_2_hud') == 'started' then
exports['hex_2_hud']:HideHud(true)
elseif GetResourceState('hex_future_hud') == 'started' then
exports['hex_future_hud']:HideHud(true)
elseif GetResourceState('hex_hud_prem') == 'started' then
exports['hex_hud_prem']:HideHud(true)
elseif GetResourceState('hex_hud') == 'started' then
exports['hex_hud']:HideHud(true)
elseif GetResourceState('hex_4_hud') == 'started' then
exports['hex_4_hud']:HideHud(true)
elseif GetResourceState('hex_1_hud') == 'started' then
exports['hex_1_hud']:HideHud(true)
else
-- own implementation
end
end
function ShowHud()
if GetResourceState('hex_final_hud') == 'started' then
exports['hex_final_hud']:HideHud(false)
elseif GetResourceState('hex_finalhud_v2') == 'started' then
exports['hex_finalhud_v2']:HideHud(false)
elseif GetResourceState('hex_genesis_hud') == 'started' then
exports['hex_genesis_hud']:HideHud(false)
elseif GetResourceState('hex_2_hud') == 'started' then
exports['hex_2_hud']:HideHud(false)
elseif GetResourceState('hex_future_hud') == 'started' then
exports['hex_future_hud']:HideHud(false)
elseif GetResourceState('hex_hud_prem') == 'started' then
exports['hex_hud_prem']:HideHud(false)
elseif GetResourceState('hex_hud') == 'started' then
exports['hex_hud']:HideHud(false)
elseif GetResourceState('hex_4_hud') == 'started' then
exports['hex_4_hud']:HideHud(false)
elseif GetResourceState('hex_1_hud') == 'started' then
exports['hex_1_hud']:HideHud(false)
else
-- own implementation
end
endServer Open Source Files
if Config.Framework == 'automatic' then
if GetResourceState('es_extended') == 'started' then
Config.Framework = 'esx'
elseif GetResourceState('qb-core') == 'started' then
Config.Framework = 'qbcore'
else
Config.Framework = 'standalone'
end
end