Installation
Here you will get the full Installation guide to get this script running.
Download Asset
Login in your FiveM Portal Account
To Download our Script you must login in your Fivem Portal Account
Download the Script
If you are sucessfully logged in into your Account go to Assets and search by the script hex_4_tuner then download it.
Download Dependencies
| Dependency | Required |
|---|---|
| es_extended | |
| oxmysql |
Start Asset
To make sure the asset start and run properly, you need to add them in the correct order inside your server.cfg. Below is an example of how it should look.
Note
You can also create a folder called [hex] inside your resources folder. If you own multiple scripts from us, you won’t need to add each one separately to your server.cfg.
# 1. Start database wrapper called oxmysql
ensure oxmysql
# 2. Start the specific framework
ensure es_extended or qb-core or qbx_core
# 3. Now start our asset singularly
ensure hex_4_tuner
# Or you can start all of our assets at once into a folder called [hex]
ensure [hex]Replace Functions
If you are using ESX or QBCore you must replace two functions at the es_extended/client/functions.lua or qb-core/client/functions.lua with the ones provided below. This is required to make sure that all the vehicle properties are properly saved and loaded when using our script.
function ESX.Game.GetVehicleProperties(vehicle)
if not DoesEntityExist(vehicle) then return end
local colorPrimary, colorSecondary = GetVehicleColours(vehicle)
local pearlescentColor, wheelColor = GetVehicleExtraColours(vehicle)
local paintType1, colorMod1 = GetVehicleModColor_1(vehicle)
local paintType2, colorMod2 = GetVehicleModColor_2(vehicle)
local color3 = {}
local color4 = {}
color3[1], color3[2], color3[3] = GetVehicleCustomPrimaryColour(vehicle)
color4[1], color4[2], color4[3] = GetVehicleCustomSecondaryColour(vehicle)
local dashboardColor = GetVehicleDashboardColour(vehicle)
local interiorColor = GetVehicleInteriorColour(vehicle)
local drift = GetDriftTyresEnabled(vehicle)
local extras = {}
local hasCustomXenonColor, customXenonColorR, customXenonColorG, customXenonColorB = GetVehicleXenonLightsCustomColor(vehicle)
local customXenonColor = nil
if hasCustomXenonColor then
customXenonColor = { customXenonColorR, customXenonColorG, customXenonColorB }
end
for id = 0, 12 do
if DoesExtraExist(vehicle, id) then
local state = IsVehicleExtraTurnedOn(vehicle, id) == 1
extras[tostring(id)] = state
end
end
local doorsBroken, windowsBroken, tyreBurst = {}, {}, {}
local numWheels = tostring(GetVehicleNumberOfWheels(vehicle))
local TyresIndex = { -- Wheel index list according to the number of vehicle wheels.
['2'] = {0, 4}, -- Bike and cycle.
['3'] = {0, 1, 4, 5}, -- Vehicle with 3 wheels (get for wheels because some 3 wheels vehicles have 2 wheels on front and one rear or the reverse).
['4'] = {0, 1, 4, 5}, -- Vehicle with 4 wheels.
['6'] = {0, 1, 2, 3, 4, 5} -- Vehicle with 6 wheels.
}
if TyresIndex[numWheels] then
for tyre, idx in pairs(TyresIndex[numWheels]) do
tyreBurst[tostring(idx)] = IsVehicleTyreBurst(vehicle, idx, false)
end
end
for windowId = 0, 7 do -- 13
windowsBroken[tostring(windowId)] = not IsVehicleWindowIntact(vehicle, windowId)
end
local numDoors = GetNumberOfVehicleDoors(vehicle)
if numDoors and numDoors > 0 then
for doorsId = 0, numDoors do
doorsBroken[tostring(doorsId)] = IsVehicleDoorDamaged(vehicle, doorsId)
end
end
return {
model = GetEntityModel(vehicle),
doorsBroken = doorsBroken,
windowsBroken = windowsBroken,
tyreBurst = tyreBurst,
plate = ESX.Math.Trim(GetVehicleNumberPlateText(vehicle)),
plateIndex = GetVehicleNumberPlateTextIndex(vehicle),
bodyHealth = ESX.Math.Round(GetVehicleBodyHealth(vehicle), 1),
engineHealth = ESX.Math.Round(GetVehicleEngineHealth(vehicle), 1),
tankHealth = ESX.Math.Round(GetVehiclePetrolTankHealth(vehicle), 1),
fuelLevel = ESX.Math.Round(GetVehicleFuelLevel(vehicle), 1),
dirtLevel = ESX.Math.Round(GetVehicleDirtLevel(vehicle), 1),
color1 = colorPrimary,
color2 = colorSecondary,
color3 = color3,
color4 = color4,
paintType = { paintType1, paintType2 },
colorType = { colorMod1, colorMod2 },
pearlescentColor = pearlescentColor,
wheelColor = wheelColor,
dashboardColor = dashboardColor,
interiorColor = interiorColor,
drift = drift,
wheels = GetVehicleWheelType(vehicle),
windowTint = GetVehicleWindowTint(vehicle),
xenonColor = GetVehicleXenonLightsColor(vehicle),
customXenonColor = customXenonColor,
neonEnabled = {
IsVehicleNeonLightEnabled(vehicle, 0),
IsVehicleNeonLightEnabled(vehicle, 1),
IsVehicleNeonLightEnabled(vehicle, 2),
IsVehicleNeonLightEnabled(vehicle, 3)
},
neonColor = table.pack(GetVehicleNeonLightsColour(vehicle)),
extras = extras,
tyreSmokeColor = table.pack(GetVehicleTyreSmokeColor(vehicle)),
modSpoilers = GetVehicleMod(vehicle, 0),
modFrontBumper = GetVehicleMod(vehicle, 1),
modRearBumper = GetVehicleMod(vehicle, 2),
modSideSkirt = GetVehicleMod(vehicle, 3),
modExhaust = GetVehicleMod(vehicle, 4),
modFrame = GetVehicleMod(vehicle, 5),
modGrille = GetVehicleMod(vehicle, 6),
modHood = GetVehicleMod(vehicle, 7),
modFender = GetVehicleMod(vehicle, 8),
modRightFender = GetVehicleMod(vehicle, 9),
modRoof = GetVehicleMod(vehicle, 10),
modEngine = GetVehicleMod(vehicle, 11),
modBrakes = GetVehicleMod(vehicle, 12),
modTransmission = GetVehicleMod(vehicle, 13),
modHorns = GetVehicleMod(vehicle, 14),
modSuspension = GetVehicleMod(vehicle, 15),
modArmor = GetVehicleMod(vehicle, 16),
modTurbo = IsToggleModOn(vehicle, 18),
modSmokeEnabled = IsToggleModOn(vehicle, 20),
modXenon = IsToggleModOn(vehicle, 22),
modWheelVariat = GetVehicleModVariation(vehicle,23),
modTyresBurst = GetVehicleTyresCanBurst(vehicle),
modFrontWheels = GetVehicleMod(vehicle, 23),
modBackWheels = GetVehicleMod(vehicle, 24),
modPlateHolder = GetVehicleMod(vehicle, 25),
modVanityPlate = GetVehicleMod(vehicle, 26),
modTrimA = GetVehicleMod(vehicle, 27),
modOrnaments = GetVehicleMod(vehicle, 28),
modDashboard = GetVehicleMod(vehicle, 29),
modDial = GetVehicleMod(vehicle, 30),
modDoorSpeaker = GetVehicleMod(vehicle, 31),
modSeats = GetVehicleMod(vehicle, 32),
modSteeringWheel = GetVehicleMod(vehicle, 33),
modShifterLeavers = GetVehicleMod(vehicle, 34),
modAPlate = GetVehicleMod(vehicle, 35),
modSpeakers = GetVehicleMod(vehicle, 36),
modTrunk = GetVehicleMod(vehicle, 37),
modHydrolic = GetVehicleMod(vehicle, 38),
modEngineBlock = GetVehicleMod(vehicle, 39),
modAirFilter = GetVehicleMod(vehicle, 40),
modStruts = GetVehicleMod(vehicle, 41),
modArchCover = GetVehicleMod(vehicle, 42),
modAerials = GetVehicleMod(vehicle, 43),
modTrimB = GetVehicleMod(vehicle, 44),
modTank = GetVehicleMod(vehicle, 45),
modWindows = GetVehicleMod(vehicle, 46),
modLivery = GetVehicleLivery(vehicle),
modLivery2 = GetVehicleMod(vehicle, 48)
}
end
function ESX.Game.SetVehicleProperties(vehicle, props)
if not DoesEntityExist(vehicle) then return end
local colorPrimary, colorSecondary = GetVehicleColours(vehicle)
local pearlescentColor, wheelColor = GetVehicleExtraColours(vehicle)
SetVehicleModKit(vehicle, 0)
if props.plate then SetVehicleNumberPlateText(vehicle, props.plate) end
if props.plateIndex then SetVehicleNumberPlateTextIndex(vehicle, props.plateIndex) end
if props.bodyHealth then SetVehicleBodyHealth(vehicle, props.bodyHealth + 0.0) end
if props.engineHealth then SetVehicleEngineHealth(vehicle, props.engineHealth + 0.0) end
if props.tankHealth ~= nil then
if props.tankHealth < 0 then
props.tankHealth = 100.0
end
SetVehiclePetrolTankHealth(vehicle, props.tankHealth + 0.0)
end
if props.fuelLevel then SetVehicleFuelLevel(vehicle, props.fuelLevel + 0.0) end
if props.dirtLevel then SetVehicleDirtLevel(vehicle, props.dirtLevel + 0.0) end
if props.color1 then SetVehicleColours(vehicle, props.color1, colorSecondary) end
if props.color2 then SetVehicleColours(vehicle, props.color1 or colorPrimary, props.color2) end
if props.color3 ~= nil then
ClearVehicleCustomPrimaryColour(vehicle)
SetVehicleCustomPrimaryColour(vehicle, props.color3[1], props.color3[2], props.color3[3])
end
if props.color4 ~= nil then
ClearVehicleCustomSecondaryColour(vehicle)
SetVehicleCustomSecondaryColour(vehicle, props.color4[1], props.color4[2], props.color4[3])
end
if props.paintType ~= nil then
local colorModPrimary = 0
local colorModSecondary = 0
if props.colorType then
colorModPrimary = props.colorType[1]
colorModSecondary = props.colorType[2]
end
SetVehicleModColor_1(vehicle, props.paintType[1], colorModPrimary, 0)
SetVehicleModColor_2(vehicle, props.paintType[2], colorModSecondary)
end
if props.dashboardColor ~= nil then SetVehicleDashboardColour(vehicle, props.dashboardColor) end
if props.interiorColor ~= nil then SetVehicleInteriorColour(vehicle, props.interiorColor) end
if props.drift ~= nil then SetDriftTyresEnabled(vehicle,props.drift) end
if props.pearlescentColor then SetVehicleExtraColours(vehicle, props.pearlescentColor, wheelColor) end
if props.wheelColor then SetVehicleExtraColours(vehicle, props.pearlescentColor or pearlescentColor, props.wheelColor) end
if props.wheels then SetVehicleWheelType(vehicle, props.wheels) end
if props.windowTint then SetVehicleWindowTint(vehicle, props.windowTint) end
if props.neonEnabled then
SetVehicleNeonLightEnabled(vehicle, 0, props.neonEnabled[1])
SetVehicleNeonLightEnabled(vehicle, 1, props.neonEnabled[2])
SetVehicleNeonLightEnabled(vehicle, 2, props.neonEnabled[3])
SetVehicleNeonLightEnabled(vehicle, 3, props.neonEnabled[4])
end
if props.extras then
local vehicleClass = GetVehicleClass(vehicle)
if vehicleClass ~= 15 then
for id, enabled in pairs(props.extras) do
if enabled then
SetVehicleExtra(vehicle, tonumber(id), 0)
else
SetVehicleExtra(vehicle, tonumber(id), 1)
end
end
end
end
if props.neonColor then SetVehicleNeonLightsColour(vehicle, props.neonColor[1], props.neonColor[2], props.neonColor[3]) end
if props.xenonColor then SetVehicleXenonLightsColor(vehicle, props.xenonColor) end
if props.customXenonColor ~= nil then
SetVehicleXenonLightsCustomColor(vehicle, props.customXenonColor[1], props.customXenonColor[2], props.customXenonColor[3])
end
if props.modSmokeEnabled then ToggleVehicleMod(vehicle, 20, true) end
if props.tyreSmokeColor then SetVehicleTyreSmokeColor(vehicle, props.tyreSmokeColor[1], props.tyreSmokeColor[2], props.tyreSmokeColor[3]) end
if props.modSpoilers then SetVehicleMod(vehicle, 0, props.modSpoilers, false) end
if props.modFrontBumper then SetVehicleMod(vehicle, 1, props.modFrontBumper, false) end
if props.modRearBumper then SetVehicleMod(vehicle, 2, props.modRearBumper, false) end
if props.modSideSkirt then SetVehicleMod(vehicle, 3, props.modSideSkirt, false) end
if props.modExhaust then SetVehicleMod(vehicle, 4, props.modExhaust, false) end
if props.modFrame then SetVehicleMod(vehicle, 5, props.modFrame, false) end
if props.modGrille then SetVehicleMod(vehicle, 6, props.modGrille, false) end
if props.modHood then SetVehicleMod(vehicle, 7, props.modHood, false) end
if props.modFender then SetVehicleMod(vehicle, 8, props.modFender, false) end
if props.modRightFender then SetVehicleMod(vehicle, 9, props.modRightFender, false) end
if props.modRoof then SetVehicleMod(vehicle, 10, props.modRoof, false) end
if props.modEngine then SetVehicleMod(vehicle, 11, props.modEngine, false) end
if props.modBrakes then SetVehicleMod(vehicle, 12, props.modBrakes, false) end
if props.modTransmission then SetVehicleMod(vehicle, 13, props.modTransmission, false) end
if props.modHorns then SetVehicleMod(vehicle, 14, props.modHorns, false) end
if props.modSuspension then SetVehicleMod(vehicle, 15, props.modSuspension, false) end
if props.modArmor then SetVehicleMod(vehicle, 16, props.modArmor, false) end
if props.modTurbo then ToggleVehicleMod(vehicle, 18, props.modTurbo) end
if props.modXenon then ToggleVehicleMod(vehicle, 22, props.modXenon) end
if props.modTyresBurst ~= nil then SetVehicleTyresCanBurst(vehicle,props.modTyresBurst) end
if props.modFrontWheels ~= nil then SetVehicleMod(vehicle, 23, props.modFrontWheels, props.modWheelVariat)end
if props.modBackWheels then SetVehicleMod(vehicle, 24, props.modBackWheels, false) end
if props.modPlateHolder then SetVehicleMod(vehicle, 25, props.modPlateHolder, false) end
if props.modVanityPlate then SetVehicleMod(vehicle, 26, props.modVanityPlate, false) end
if props.modTrimA then SetVehicleMod(vehicle, 27, props.modTrimA, false) end
if props.modOrnaments then SetVehicleMod(vehicle, 28, props.modOrnaments, false) end
if props.modDashboard then SetVehicleMod(vehicle, 29, props.modDashboard, false) end
if props.modDial then SetVehicleMod(vehicle, 30, props.modDial, false) end
if props.modDoorSpeaker then SetVehicleMod(vehicle, 31, props.modDoorSpeaker, false) end
if props.modSeats then SetVehicleMod(vehicle, 32, props.modSeats, false) end
if props.modSteeringWheel then SetVehicleMod(vehicle, 33, props.modSteeringWheel, false) end
if props.modShifterLeavers then SetVehicleMod(vehicle, 34, props.modShifterLeavers, false) end
if props.modAPlate then SetVehicleMod(vehicle, 35, props.modAPlate, false) end
if props.modSpeakers then SetVehicleMod(vehicle, 36, props.modSpeakers, false) end
if props.modTrunk then SetVehicleMod(vehicle, 37, props.modTrunk, false) end
if props.modHydrolic then SetVehicleMod(vehicle, 38, props.modHydrolic, false) end
if props.modEngineBlock then SetVehicleMod(vehicle, 39, props.modEngineBlock, false) end
if props.modAirFilter then SetVehicleMod(vehicle, 40, props.modAirFilter, false) end
if props.modStruts then SetVehicleMod(vehicle, 41, props.modStruts, false) end
if props.modArchCover then SetVehicleMod(vehicle, 42, props.modArchCover, false) end
if props.modAerials then SetVehicleMod(vehicle, 43, props.modAerials, false) end
if props.modTrimB then SetVehicleMod(vehicle, 44, props.modTrimB, false) end
if props.modTank then SetVehicleMod(vehicle, 45, props.modTank, false) end
if props.modWindows then SetVehicleMod(vehicle, 46, props.modWindows, false) end
if props.modLivery then SetVehicleLivery(vehicle, props.modLivery) end
if props.modLivery2 then SetVehicleMod(vehicle, 48, props.modLivery2, false) end
if props.windowsBroken ~= nil then
for k, v in pairs(props.windowsBroken) do
if v then
SmashVehicleWindow(vehicle, tonumber(k))
end
end
end
if props.doorsBroken ~= nil then
for k, v in pairs(props.doorsBroken) do
if v then
SetVehicleDoorBroken(vehicle, tonumber(k), true)
end
end
end
if props.tyreBurst ~= nil then
for k, v in pairs(props.tyreBurst) do
if v then
SetVehicleTyreBurst(vehicle, tonumber(k), true, 1000.0)
end
end
end
endfunction QBCore.Functions.GetVehicleProperties(vehicle)
if DoesEntityExist(vehicle) then
local pearlescentColor, wheelColor = GetVehicleExtraColours(vehicle)
local colorPrimary, colorSecondary = GetVehicleColours(vehicle)
if GetIsVehiclePrimaryColourCustom(vehicle) then
local r, g, b = GetVehicleCustomPrimaryColour(vehicle)
colorPrimary = { r, g, b }
end
local paintType1, colorMod1 = GetVehicleModColor_1(vehicle)
local paintType2, colorMod2 = GetVehicleModColor_2(vehicle)
if GetIsVehicleSecondaryColourCustom(vehicle) then
local r, g, b = GetVehicleCustomSecondaryColour(vehicle)
colorSecondary = { r, g, b }
end
local extras = {}
for extraId = 0, 12 do
if DoesExtraExist(vehicle, extraId) then
local state = IsVehicleExtraTurnedOn(vehicle, extraId) == 1
extras[tostring(extraId)] = state
end
end
local modLivery = GetVehicleMod(vehicle, 48)
if GetVehicleMod(vehicle, 48) == -1 and GetVehicleLivery(vehicle) ~= 0 then
modLivery = GetVehicleLivery(vehicle)
end
local tireHealth = {}
for i = 0, 3 do
tireHealth[i] = GetVehicleWheelHealth(vehicle, i)
end
local tireBurstState = {}
for i = 0, 5 do
tireBurstState[i] = IsVehicleTyreBurst(vehicle, i, false)
end
local tireBurstCompletely = {}
for i = 0, 5 do
tireBurstCompletely[i] = IsVehicleTyreBurst(vehicle, i, true)
end
local windowStatus = {}
for i = 0, 7 do
windowStatus[i] = IsVehicleWindowIntact(vehicle, i) == 1
end
local doorStatus = {}
for i = 0, 5 do
doorStatus[i] = IsVehicleDoorDamaged(vehicle, i) == 1
end
local xenonColor
local hasCustom, r, g, b = GetVehicleXenonLightsCustomColor(vehicle)
if hasCustom then
xenonColor = table.pack(r, g, b)
else
xenonColor = GetVehicleXenonLightsColor(vehicle)
end
return {
model = GetEntityModel(vehicle),
plate = QBCore.Functions.GetPlate(vehicle),
plateIndex = GetVehicleNumberPlateTextIndex(vehicle),
bodyHealth = QBCore.Shared.Round(GetVehicleBodyHealth(vehicle), 0.1),
engineHealth = QBCore.Shared.Round(GetVehicleEngineHealth(vehicle), 0.1),
tankHealth = QBCore.Shared.Round(GetVehiclePetrolTankHealth(vehicle), 0.1),
fuelLevel = QBCore.Shared.Round(GetVehicleFuelLevel(vehicle), 0.1),
dirtLevel = QBCore.Shared.Round(GetVehicleDirtLevel(vehicle), 0.1),
oilLevel = QBCore.Shared.Round(GetVehicleOilLevel(vehicle), 0.1),
color1 = colorPrimary,
color2 = colorSecondary,
paintType = { paintType1, paintType2 },
colorType = { colorMod1, colorMod2 },
pearlescentColor = pearlescentColor,
dashboardColor = GetVehicleDashboardColour(vehicle),
wheelColor = wheelColor,
wheels = GetVehicleWheelType(vehicle),
wheelSize = GetVehicleWheelSize(vehicle),
wheelWidth = GetVehicleWheelWidth(vehicle),
tireHealth = tireHealth,
tireBurstState = tireBurstState,
tireBurstCompletely = tireBurstCompletely,
windowTint = GetVehicleWindowTint(vehicle),
windowStatus = windowStatus,
doorStatus = doorStatus,
neonEnabled = {
IsVehicleNeonLightEnabled(vehicle, 0),
IsVehicleNeonLightEnabled(vehicle, 1),
IsVehicleNeonLightEnabled(vehicle, 2),
IsVehicleNeonLightEnabled(vehicle, 3)
},
neonColor = table.pack(GetVehicleNeonLightsColour(vehicle)),
interiorColor = GetVehicleInteriorColour(vehicle),
extras = extras,
tyreSmokeColor = table.pack(GetVehicleTyreSmokeColor(vehicle)),
xenonColor = xenonColor,
modSpoilers = GetVehicleMod(vehicle, 0),
modFrontBumper = GetVehicleMod(vehicle, 1),
modRearBumper = GetVehicleMod(vehicle, 2),
modSideSkirt = GetVehicleMod(vehicle, 3),
modExhaust = GetVehicleMod(vehicle, 4),
modFrame = GetVehicleMod(vehicle, 5),
modGrille = GetVehicleMod(vehicle, 6),
modHood = GetVehicleMod(vehicle, 7),
modFender = GetVehicleMod(vehicle, 8),
modRightFender = GetVehicleMod(vehicle, 9),
modRoof = GetVehicleMod(vehicle, 10),
modEngine = GetVehicleMod(vehicle, 11),
modBrakes = GetVehicleMod(vehicle, 12),
modTransmission = GetVehicleMod(vehicle, 13),
modHorns = GetVehicleMod(vehicle, 14),
modSuspension = GetVehicleMod(vehicle, 15),
modArmor = GetVehicleMod(vehicle, 16),
modKit17 = GetVehicleMod(vehicle, 17),
modTurbo = IsToggleModOn(vehicle, 18),
modKit19 = GetVehicleMod(vehicle, 19),
modSmokeEnabled = IsToggleModOn(vehicle, 20),
modKit21 = GetVehicleMod(vehicle, 21),
modXenon = IsToggleModOn(vehicle, 22),
modFrontWheels = GetVehicleMod(vehicle, 23),
modBackWheels = GetVehicleMod(vehicle, 24),
modCustomTiresF = GetVehicleModVariation(vehicle, 23),
modCustomTiresR = GetVehicleModVariation(vehicle, 24),
modPlateHolder = GetVehicleMod(vehicle, 25),
modVanityPlate = GetVehicleMod(vehicle, 26),
modTrimA = GetVehicleMod(vehicle, 27),
modOrnaments = GetVehicleMod(vehicle, 28),
modDashboard = GetVehicleMod(vehicle, 29),
modDial = GetVehicleMod(vehicle, 30),
modDoorSpeaker = GetVehicleMod(vehicle, 31),
modSeats = GetVehicleMod(vehicle, 32),
modSteeringWheel = GetVehicleMod(vehicle, 33),
modShifterLeavers = GetVehicleMod(vehicle, 34),
modAPlate = GetVehicleMod(vehicle, 35),
modSpeakers = GetVehicleMod(vehicle, 36),
modTrunk = GetVehicleMod(vehicle, 37),
modHydrolic = GetVehicleMod(vehicle, 38),
modEngineBlock = GetVehicleMod(vehicle, 39),
modAirFilter = GetVehicleMod(vehicle, 40),
modStruts = GetVehicleMod(vehicle, 41),
modArchCover = GetVehicleMod(vehicle, 42),
modAerials = GetVehicleMod(vehicle, 43),
modTrimB = GetVehicleMod(vehicle, 44),
modTank = GetVehicleMod(vehicle, 45),
modWindows = GetVehicleMod(vehicle, 46),
modKit47 = GetVehicleMod(vehicle, 47),
modLivery = modLivery,
modKit49 = GetVehicleMod(vehicle, 49),
liveryRoof = GetVehicleRoofLivery(vehicle),
}
else
return
end
end
function QBCore.Functions.SetVehicleProperties(vehicle, props)
if DoesEntityExist(vehicle) then
if props.extras then
for id, enabled in pairs(props.extras) do
if enabled then
SetVehicleExtra(vehicle, tonumber(id), 0)
else
SetVehicleExtra(vehicle, tonumber(id), 1)
end
end
end
local colorPrimary, colorSecondary = GetVehicleColours(vehicle)
local pearlescentColor, wheelColor = GetVehicleExtraColours(vehicle)
SetVehicleModKit(vehicle, 0)
if props.plate then
SetVehicleNumberPlateText(vehicle, props.plate)
end
if props.plateIndex then
SetVehicleNumberPlateTextIndex(vehicle, props.plateIndex)
end
if props.bodyHealth then
SetVehicleBodyHealth(vehicle, props.bodyHealth + 0.0)
end
if props.engineHealth then
SetVehicleEngineHealth(vehicle, props.engineHealth + 0.0)
end
if props.tankHealth then
SetVehiclePetrolTankHealth(vehicle, props.tankHealth + 0.0)
end
if props.fuelLevel then
SetVehicleFuelLevel(vehicle, props.fuelLevel + 0.0)
end
if props.dirtLevel then
SetVehicleDirtLevel(vehicle, props.dirtLevel + 0.0)
end
if props.oilLevel then
SetVehicleOilLevel(vehicle, props.oilLevel + 0.0)
end
if props.color1 then
if type(props.color1) == 'number' then
ClearVehicleCustomPrimaryColour(vehicle)
SetVehicleColours(vehicle, props.color1, colorSecondary)
else
SetVehicleCustomPrimaryColour(vehicle, props.color1[1], props.color1[2], props.color1[3])
end
end
if props.color2 then
if type(props.color2) == 'number' then
ClearVehicleCustomSecondaryColour(vehicle)
SetVehicleColours(vehicle, props.color1 or colorPrimary, props.color2)
else
SetVehicleCustomSecondaryColour(vehicle, props.color2[1], props.color2[2], props.color2[3])
end
end
if props.paintType ~= nil then
local colorModPrimary = 0
local colorModSecondary = 0
if props.colorType then
colorModPrimary = props.colorType[1]
colorModSecondary = props.colorType[2]
end
SetVehicleModColor_1(vehicle, props.paintType[1], colorModPrimary, 0)
SetVehicleModColor_2(vehicle, props.paintType[2], colorModSecondary)
end
if props.pearlescentColor then
SetVehicleExtraColours(vehicle, props.pearlescentColor, wheelColor)
end
if props.interiorColor then
SetVehicleInteriorColor(vehicle, props.interiorColor)
end
if props.dashboardColor then
SetVehicleDashboardColour(vehicle, props.dashboardColor)
end
if props.wheelColor then
SetVehicleExtraColours(vehicle, props.pearlescentColor or pearlescentColor, props.wheelColor)
end
if props.wheels then
SetVehicleWheelType(vehicle, props.wheels)
end
if props.tireHealth then
for wheelIndex, health in pairs(props.tireHealth) do
SetVehicleWheelHealth(vehicle, wheelIndex, health)
end
end
if props.tireBurstState then
for wheelIndex, burstState in pairs(props.tireBurstState) do
if burstState then
SetVehicleTyreBurst(vehicle, tonumber(wheelIndex), false, 1000.0)
end
end
end
if props.tireBurstCompletely then
for wheelIndex, burstState in pairs(props.tireBurstCompletely) do
if burstState then
SetVehicleTyreBurst(vehicle, tonumber(wheelIndex), true, 1000.0)
end
end
end
if props.windowTint then
SetVehicleWindowTint(vehicle, props.windowTint)
end
if props.windowStatus then
for windowIndex, smashWindow in pairs(props.windowStatus) do
if not smashWindow then SmashVehicleWindow(vehicle, windowIndex) end
end
end
if props.doorStatus then
for doorIndex, breakDoor in pairs(props.doorStatus) do
if breakDoor then
SetVehicleDoorBroken(vehicle, tonumber(doorIndex), true)
end
end
end
if props.neonEnabled then
SetVehicleNeonLightEnabled(vehicle, 0, props.neonEnabled[1])
SetVehicleNeonLightEnabled(vehicle, 1, props.neonEnabled[2])
SetVehicleNeonLightEnabled(vehicle, 2, props.neonEnabled[3])
SetVehicleNeonLightEnabled(vehicle, 3, props.neonEnabled[4])
end
if props.neonColor then
SetVehicleNeonLightsColour(vehicle, props.neonColor[1], props.neonColor[2], props.neonColor[3])
end
if props.interiorColor then
SetVehicleInteriorColour(vehicle, props.interiorColor)
end
if props.wheelSize then
SetVehicleWheelSize(vehicle, props.wheelSize)
end
if props.wheelWidth then
SetVehicleWheelWidth(vehicle, props.wheelWidth)
end
if props.tyreSmokeColor then
SetVehicleTyreSmokeColor(vehicle, props.tyreSmokeColor[1], props.tyreSmokeColor[2], props.tyreSmokeColor[3])
end
if props.modSpoilers then
SetVehicleMod(vehicle, 0, props.modSpoilers, false)
end
if props.modFrontBumper then
SetVehicleMod(vehicle, 1, props.modFrontBumper, false)
end
if props.modRearBumper then
SetVehicleMod(vehicle, 2, props.modRearBumper, false)
end
if props.modSideSkirt then
SetVehicleMod(vehicle, 3, props.modSideSkirt, false)
end
if props.modExhaust then
SetVehicleMod(vehicle, 4, props.modExhaust, false)
end
if props.modFrame then
SetVehicleMod(vehicle, 5, props.modFrame, false)
end
if props.modGrille then
SetVehicleMod(vehicle, 6, props.modGrille, false)
end
if props.modHood then
SetVehicleMod(vehicle, 7, props.modHood, false)
end
if props.modFender then
SetVehicleMod(vehicle, 8, props.modFender, false)
end
if props.modRightFender then
SetVehicleMod(vehicle, 9, props.modRightFender, false)
end
if props.modRoof then
SetVehicleMod(vehicle, 10, props.modRoof, false)
end
if props.modEngine then
SetVehicleMod(vehicle, 11, props.modEngine, false)
end
if props.modBrakes then
SetVehicleMod(vehicle, 12, props.modBrakes, false)
end
if props.modTransmission then
SetVehicleMod(vehicle, 13, props.modTransmission, false)
end
if props.modHorns then
SetVehicleMod(vehicle, 14, props.modHorns, false)
end
if props.modSuspension then
SetVehicleMod(vehicle, 15, props.modSuspension, false)
end
if props.modArmor then
SetVehicleMod(vehicle, 16, props.modArmor, false)
end
if props.modKit17 then
SetVehicleMod(vehicle, 17, props.modKit17, false)
end
if props.modTurbo then
ToggleVehicleMod(vehicle, 18, props.modTurbo)
end
if props.modKit19 then
SetVehicleMod(vehicle, 19, props.modKit19, false)
end
if props.modSmokeEnabled then
ToggleVehicleMod(vehicle, 20, props.modSmokeEnabled)
end
if props.modKit21 then
SetVehicleMod(vehicle, 21, props.modKit21, false)
end
if props.modXenon then
ToggleVehicleMod(vehicle, 22, props.modXenon)
end
if props.xenonColor then
if type(props.xenonColor) == 'table' then
SetVehicleXenonLightsCustomColor(vehicle, props.xenonColor[1], props.xenonColor[2], props.xenonColor[3])
else
SetVehicleXenonLightsColor(vehicle, props.xenonColor)
end
end
if props.modFrontWheels then
SetVehicleMod(vehicle, 23, props.modFrontWheels, false)
end
if props.modBackWheels then
SetVehicleMod(vehicle, 24, props.modBackWheels, false)
end
if props.modCustomTiresF then
SetVehicleMod(vehicle, 23, props.modFrontWheels, props.modCustomTiresF)
end
if props.modCustomTiresR then
SetVehicleMod(vehicle, 24, props.modBackWheels, props.modCustomTiresR)
end
if props.modPlateHolder then
SetVehicleMod(vehicle, 25, props.modPlateHolder, false)
end
if props.modVanityPlate then
SetVehicleMod(vehicle, 26, props.modVanityPlate, false)
end
if props.modTrimA then
SetVehicleMod(vehicle, 27, props.modTrimA, false)
end
if props.modOrnaments then
SetVehicleMod(vehicle, 28, props.modOrnaments, false)
end
if props.modDashboard then
SetVehicleMod(vehicle, 29, props.modDashboard, false)
end
if props.modDial then
SetVehicleMod(vehicle, 30, props.modDial, false)
end
if props.modDoorSpeaker then
SetVehicleMod(vehicle, 31, props.modDoorSpeaker, false)
end
if props.modSeats then
SetVehicleMod(vehicle, 32, props.modSeats, false)
end
if props.modSteeringWheel then
SetVehicleMod(vehicle, 33, props.modSteeringWheel, false)
end
if props.modShifterLeavers then
SetVehicleMod(vehicle, 34, props.modShifterLeavers, false)
end
if props.modAPlate then
SetVehicleMod(vehicle, 35, props.modAPlate, false)
end
if props.modSpeakers then
SetVehicleMod(vehicle, 36, props.modSpeakers, false)
end
if props.modTrunk then
SetVehicleMod(vehicle, 37, props.modTrunk, false)
end
if props.modHydrolic then
SetVehicleMod(vehicle, 38, props.modHydrolic, false)
end
if props.modEngineBlock then
SetVehicleMod(vehicle, 39, props.modEngineBlock, false)
end
if props.modAirFilter then
SetVehicleMod(vehicle, 40, props.modAirFilter, false)
end
if props.modStruts then
SetVehicleMod(vehicle, 41, props.modStruts, false)
end
if props.modArchCover then
SetVehicleMod(vehicle, 42, props.modArchCover, false)
end
if props.modAerials then
SetVehicleMod(vehicle, 43, props.modAerials, false)
end
if props.modTrimB then
SetVehicleMod(vehicle, 44, props.modTrimB, false)
end
if props.modTank then
SetVehicleMod(vehicle, 45, props.modTank, false)
end
if props.modWindows then
SetVehicleMod(vehicle, 46, props.modWindows, false)
end
if props.modKit47 then
SetVehicleMod(vehicle, 47, props.modKit47, false)
end
if props.modLivery then
SetVehicleMod(vehicle, 48, props.modLivery, false)
SetVehicleLivery(vehicle, props.modLivery)
end
if props.modKit49 then
SetVehicleMod(vehicle, 49, props.modKit49, false)
end
if props.liveryRoof then
SetVehicleRoofLivery(vehicle, props.liveryRoof)
end
end
end